戰役指南

地圖節點

戰役地圖如《殺戮尖塔》般分支。在戰鬥、休息、商店與事件間選擇路線。

Battle

Standard combat encounter. Win for gold, recruitment, and gear drops.

Elite Battle

Harder fight with better rewards. Risk vs reward decision.

Shop

Buy unit card packs, potions, and gear. Prices scale with act.

Event

D20 skill-check narrative choice. Success/failure outcomes shown.

Rest

Heal damaged units or upgrade a unit tier.

Siege

Attack fortified position. Artillery and morale critical.

Boss

Act boss battle. Must win to progress to next act.

事件

D20 技能檢定事件提供風險/回報選擇。成功與失敗結果在確認前顯示。

Events are narrative encounters with 2-3 choices. Each choice shows a difficulty rating (based on your army composition) and both success and failure outcomes. A D20 roll determines the result. Reroll tokens from shops let you retry unfavorable outcomes.

商店

商店提供《巴拉特羅》式卡包,含隨機單位、升階藥水與重擲代幣。

  • Unit Card Packs — Random units at a shown tier. Higher tiers cost more gold.
  • Rank-Up Potions — Promote an existing unit to the next tier.
  • Reroll Tokens — Retry D20 event rolls.
  • Gear — Occasional gear items with faction synergy bonuses.

攻城戰

攻城戰考驗你的軍隊能否攻破加固陣地。炮兵與士氣管理至關重要。

Bring artillery if available and maintain high leadership to prevent routs during prolonged assaults. Siege defenders have fortified positions — use ranged units to soften before committing infantry.

經濟

戰鬥與事件金幣用於招募、商店購買與事件重擲。在戰鬥間謹慎預算。

  • Battle victories: 100-500 gold depending on difficulty
  • Event rewards: 50-300 gold on success
  • Ransoming captives: Variable, usually 100-200 gold
  • Shop unit packs: 150-600 gold by tier
  • Recommended reserve before act boss: 300+ gold for emergency shop visit