战役指南
地图节点
战役地图如《杀戮尖塔》般分支。在战斗、休息、商店与事件间选择路线。
Battle
Standard combat encounter. Win for gold, recruitment, and gear drops.
Elite Battle
Harder fight with better rewards. Risk vs reward decision.
Shop
Buy unit card packs, potions, and gear. Prices scale with act.
Event
D20 skill-check narrative choice. Success/failure outcomes shown.
Rest
Heal damaged units or upgrade a unit tier.
Siege
Attack fortified position. Artillery and morale critical.
Boss
Act boss battle. Must win to progress to next act.
事件
D20 技能检定事件提供风险/回报选择。成功与失败结果在确认前显示。
Events are narrative encounters with 2-3 choices. Each choice shows a difficulty rating (based on your army composition) and both success and failure outcomes. A D20 roll determines the result. Reroll tokens from shops let you retry unfavorable outcomes.
商店
商店提供《巴拉特罗》式卡包,含随机单位、升阶药水与重掷代币。
- Unit Card Packs — Random units at a shown tier. Higher tiers cost more gold.
- Rank-Up Potions — Promote an existing unit to the next tier.
- Reroll Tokens — Retry D20 event rolls.
- Gear — Occasional gear items with faction synergy bonuses.
攻城战
攻城战考验你的军队能否攻破加固阵地。炮兵与士气管理至关重要。
Bring artillery if available and maintain high leadership to prevent routs during prolonged assaults. Siege defenders have fortified positions — use ranged units to soften before committing infantry.
经济
战斗与事件金币用于招募、商店购买与事件重掷。在战斗间谨慎预算。
- Battle victories: 100-500 gold depending on difficulty
- Event rewards: 50-300 gold on success
- Ransoming captives: Variable, usually 100-200 gold
- Shop unit packs: 150-600 gold by tier
- Recommended reserve before act boss: 300+ gold for emergency shop visit