Units Database
Units by Faction
Every faction has a unique roster spanning cheap chaff infantry to elite monsters and cavalry.
Iron Legion
| Unit | Tier | Role | Models |
|---|---|---|---|
| Kriegesguard | T2 | Shield infantry | 36 |
| Longbowmen | T1 | Ranged DPS | 48 |
Gruntkin
| Unit | Tier | Role | Models |
|---|---|---|---|
| Goblin Mob | T1 | Cheap chaff | 84 |
| Troll Brute | T3 | Monster tank | 4 |
Raven Host
| Unit | Tier | Role | Models |
|---|---|---|---|
| Berserker Pack | T2 | Melee DPS | 36 |
| Huscarl Guard | T3 | Elite infantry | 24 |
Taelindor Forest
| Unit | Tier | Role | Models |
|---|---|---|---|
| Glade Wardens | T1 | Fast archers | 48 |
| Windrider Cavalry | T2 | Flanking cavalry | 16 |
Sanguine Court
| Unit | Tier | Role | Models |
|---|---|---|---|
| Undead Levies | T1 | Expendable chaff | 84 |
| Bloodsworn Knights | T3 | Elite cavalry | 12 |
Sakura Dynasty
| Unit | Tier | Role | Models |
|---|---|---|---|
| Ashigaru | T1 | Basic infantry | 72 |
| Samurai Guard | T3 | Elite melee | 24 |
Deepstone Hold
| Unit | Tier | Role | Models |
|---|---|---|---|
| Ironbreakers | T2 | Armored infantry | 36 |
| Thunderers | T2 | Gunpowder ranged | 32 |
Drakosaur Brood
| Unit | Tier | Role | Models |
|---|---|---|---|
| Skink Skirmishers | T1 | Fast chaff | 72 |
| Carnosaur | T4 | Monster powerhouse | 4 |
Unit Stats Explained
Health, melee attack, ranged attack, armor, leadership, and speed determine battlefield performance.
- Health — Total damage a unit can absorb before models die
- Melee / Ranged Attack — Damage per hit in respective combat type
- Armor — Reduces incoming damage per hit (not percentage)
- Leadership — Resistance to routing; higher = fights longer under pressure
- Speed — Movement rate across the battlefield
Tier Breakdown
Units are categorized Tier 1–4. Higher tiers have fewer models but significantly stronger individual stats.
Tier 1 — Chaff
Models: 72–84 models
Cheap, numerous, low individual stats. Expendable frontline.
Tier 2 — Standard
Models: 32–48 models
Balanced cost and power. Core of most armies.
Tier 3 — Elite
Models: 12–24 models
Expensive, powerful. Fight smart to preserve them.
Tier 4 — Monster
Models: 4–12 models
Devastating but few. Game-changing when deployed correctly.
Unit Counters
Spears counter cavalry, archers shred infantry from high ground, and flanking negates shield walls.
Kriegesguard (Iron Legion) Countered by: Flanking cavalry
Longbowmen (Iron Legion) Countered by: Cavalry charges
Goblin Mob (Gruntkin) Countered by: AoE and artillery
Troll Brute (Gruntkin) Countered by: Anti-large spears
Berserker Pack (Raven Host) Countered by: Ranged kiting
Huscarl Guard (Raven Host) Countered by: Artillery bombardment
Glade Wardens (Taelindor Forest) Countered by: Melee rush
Windrider Cavalry (Taelindor Forest) Countered by: Spear walls
Undead Levies (Sanguine Court) Countered by: AoE damage
Bloodsworn Knights (Sanguine Court) Countered by: Anti-cavalry spears
Ashigaru (Sakura Dynasty) Countered by: Cavalry and artillery
Samurai Guard (Sakura Dynasty) Countered by: Ranged focus fire
Ironbreakers (Deepstone Hold) Countered by: Flanking maneuvers
Thunderers (Deepstone Hold) Countered by: Fast cavalry
Skink Skirmishers (Drakosaur Brood) Countered by: AoE and charges
Carnosaur (Drakosaur Brood) Countered by: Anti-large and artillery