Units Database

Units by Faction

Every faction has a unique roster spanning cheap chaff infantry to elite monsters and cavalry.

Iron Legion

Unit Tier Role Models
Kriegesguard T2 Shield infantry 36
Longbowmen T1 Ranged DPS 48

Gruntkin

Unit Tier Role Models
Goblin Mob T1 Cheap chaff 84
Troll Brute T3 Monster tank 4

Raven Host

Unit Tier Role Models
Berserker Pack T2 Melee DPS 36
Huscarl Guard T3 Elite infantry 24

Taelindor Forest

Unit Tier Role Models
Glade Wardens T1 Fast archers 48
Windrider Cavalry T2 Flanking cavalry 16

Sanguine Court

Unit Tier Role Models
Undead Levies T1 Expendable chaff 84
Bloodsworn Knights T3 Elite cavalry 12

Sakura Dynasty

Unit Tier Role Models
Ashigaru T1 Basic infantry 72
Samurai Guard T3 Elite melee 24

Deepstone Hold

Unit Tier Role Models
Ironbreakers T2 Armored infantry 36
Thunderers T2 Gunpowder ranged 32

Drakosaur Brood

Unit Tier Role Models
Skink Skirmishers T1 Fast chaff 72
Carnosaur T4 Monster powerhouse 4

Unit Stats Explained

Health, melee attack, ranged attack, armor, leadership, and speed determine battlefield performance.

  • Health — Total damage a unit can absorb before models die
  • Melee / Ranged Attack — Damage per hit in respective combat type
  • Armor — Reduces incoming damage per hit (not percentage)
  • Leadership — Resistance to routing; higher = fights longer under pressure
  • Speed — Movement rate across the battlefield

Tier Breakdown

Units are categorized Tier 1–4. Higher tiers have fewer models but significantly stronger individual stats.

Tier 1 — Chaff

Models: 72–84 models

Cheap, numerous, low individual stats. Expendable frontline.

Tier 2 — Standard

Models: 32–48 models

Balanced cost and power. Core of most armies.

Tier 3 — Elite

Models: 12–24 models

Expensive, powerful. Fight smart to preserve them.

Tier 4 — Monster

Models: 4–12 models

Devastating but few. Game-changing when deployed correctly.

Unit Counters

Spears counter cavalry, archers shred infantry from high ground, and flanking negates shield walls.

Kriegesguard (Iron Legion) Countered by: Flanking cavalry
Longbowmen (Iron Legion) Countered by: Cavalry charges
Goblin Mob (Gruntkin) Countered by: AoE and artillery
Troll Brute (Gruntkin) Countered by: Anti-large spears
Berserker Pack (Raven Host) Countered by: Ranged kiting
Huscarl Guard (Raven Host) Countered by: Artillery bombardment
Glade Wardens (Taelindor Forest) Countered by: Melee rush
Windrider Cavalry (Taelindor Forest) Countered by: Spear walls
Undead Levies (Sanguine Court) Countered by: AoE damage
Bloodsworn Knights (Sanguine Court) Countered by: Anti-cavalry spears
Ashigaru (Sakura Dynasty) Countered by: Cavalry and artillery
Samurai Guard (Sakura Dynasty) Countered by: Ranged focus fire
Ironbreakers (Deepstone Hold) Countered by: Flanking maneuvers
Thunderers (Deepstone Hold) Countered by: Fast cavalry
Skink Skirmishers (Drakosaur Brood) Countered by: AoE and charges
Carnosaur (Drakosaur Brood) Countered by: Anti-large and artillery