Factions Guide
Overview
Tabletop Tavern features eight distinct factions at launch, each with unique units, abilities, and two leaders who reshape your entire strategy. Factions are not cosmetic reskins — they define how you build armies, fight battles, and survive the roguelike campaign.
Every faction offers two leaders. You start with Leader 1 and must complete a full campaign run to unlock Leader 2, who provides an entirely different army bonus and playstyle within the same faction.
All Factions
Iron Legion
ADisciplined human infantry and archer shieldwalls
Balanced defensive formations with strong ranged support
Gruntkin
BOrcs, goblins, artillery, and monstrous brutes
Aggressive melee with artillery support and giant units
Raven Host
AViking berserkers who grow stronger as units fall
Aggressive infantry with army-wide death buffs
Taelindor Forest
SSwift elven archers and cavalry with devastating volleys
Hit-and-run mobility with high-damage ranged attacks
Sanguine Court
AUndead aristocracy that never routs and raises the fallen
Attrition warfare with free post-battle reinforcements
Sakura Dynasty
BShogunate forces with massive pure-faction bonuses
Jack-of-all-trades rewarded for mono-faction army building
Deepstone Hold
ASlow, armored dwarves with devastating gunpowder
Immovable defensive lines with artillery and high morale
Drakosaur Brood
BLizardfolk swarms empowered by surrounding enemies
Chaff-heavy roster with powerful monsters and gang-up bonuses
Upcoming Factions
Leaders
Each faction has two leaders with unique passive abilities. Leader 2 unlocks after completing a campaign with Leader 1 of that faction.
Iron Legion
Marshal Aldric
Shieldwall Mastery — infantry gain bonus armor when stationary
Defensive turtleCaptain Elena
Volley Command — archers deal bonus damage on first volley
Ranged focusGruntkin
Warboss Gruk
Waaagh! — all units gain attack speed after first kill
All-in aggressionShaman Zog
Goblin Horde — Tier 1 units cost 50% less gold
Swarm economyRaven Host
Jarl Bjorn
Raven's Feast — army gains +2% attack per friendly unit lost
Berserker escalationShieldmaiden Astrid
Last Stand — surviving units gain leadership when allies die
Morale fortressTaelindor Forest
Warden Lyralei
Forest Ambush — archers gain bonus damage from forests
Terrain sniperRanger Thalion
Swift Strike — cavalry charge distance increased by 30%
Cavalry rushSanguine Court
Sister Morvayne
Forbidden Rituals — common units gain 3x healing
Sustain and attritionLord Draven Bloodreaver
Bloodsworn Price — Bloodsworn gain +15 Leadership and +4 melee
Elite shock troopsSakura Dynasty
Daimyo Hiroshi
Bushido Unity — pure Sakura armies gain +20% all stats
Pure faction purityGeneral Mei-Lin
Tactical Reserve — free unit replacement once per battle
Flexible recoveryDeepstone Hold
Thane Grimnar
Stoneheart — all units gain +10 armor permanently
Tank fortressEngineer Brunhild
Powder Keg — artillery units deal 25% bonus damage
Artillery focusDrakosaur Brood
Alpha Skarix
Pack Hunter — units deal bonus damage per adjacent ally
Swarm surroundElder Morthix
Primal Roar — monsters gain fear aura reducing enemy leadership
Monster terrorHow to Unlock Factions
You begin with a subset of factions available. Additional factions unlock as you complete campaign runs and meet progression milestones.
The Sanguine Court, Sakura Dynasty, and Drakosaur Brood require campaign victories to access. Check your faction selection screen after each successful run for newly unlocked options.