Leadership a morálka vysvětleny
9 min read
What is Leadership?
Leadership determines how likely a unit is to rout (flee) during battle. When leadership checks fail — due to flanking, casualties, or fear effects — units break and run. Routed units are effectively dead.
Units can randomly rout based on leadership values. Elite units with high leadership (Deepstone Hold, Raven Host) fight to the death. Cheap chaff (goblins, undead levies) rout quickly when pressured.
Morale vs Stats
In Tabletop Tavern, morale matters far more than raw attack stats. A unit of elite dwarves can crumble against cheap goblins if surrounded and flanked. Positioning and leadership management win battles, not stat advantages alone.
The in-game tutorials explain hit chance and armor mitigation formulas. Armor reduces damage per hit, but rout removes the unit entirely — making leadership the more important stat in most engagements.
Preventing Rout
Keep units in formation — isolated units rout faster. Place high-leadership units on flanks. Use heroes and banners (+Leadership gear) to boost nearby units.
Sanguine Court never routs — this is their defining advantage. Against them, you must kill units outright rather than relying on morale breaks.